Out of Action: solo dev ships rain, new audio system and a same-day Seeker nerf
Doku Games LTD pushed a big Early Access patch on 5 Oct followed by a quick hotfix walking back some of its own new Seeker Mine device.

What happened
Doku Games LTD — the solo UK studio behind Early Access cyberpunk PvP shooter Out of Action — pushed two patches through Steam on Mon 5 Oct (AEDT Sydney/Melbourne; AEST Brisbane). The bigger of the two landed first, followed by a same-day hotfix tuning some of what the first patch had just changed. Out of Action is a fast-paced PvP FPS built around skill-based movement and deep build crafting, with cinematic, high-intensity combat set in a brutal cyberpunk world inspired by 90s anime. It's been in Early Access since 22 January 2026 and currently sits at around A$29.50 (US$19.99) on Steam, discounted 15% until Thu 8 Oct.
What changed
The main update added a custom audio overhaul — dynamic reverb and occlusion that reacts to room size and obstructions — plus a weather system that brings rain back into the game's permanently wet cyberpunk setting, with plans for storms and snow later. It also shipped a large weapon and loadout rebalance (shell speeds, specialisations, augments and mods all touched) and introduced a new Seeker Mine device. The follow-up patch hours later walked back some of that same-day tuning: Seeker Mines now take twice as long to arm and have half their health, the new Subversion Neuro-Mesh augment got several nerfs, and the Redline augment's core-drain cost was reduced so it can be used for longer. This all builds on a mode called Gridlock, a capture-style objective mode the dev has been iterating on piece by piece since August, including a team-score bonus multiplier added in September to reward playing for objectives even in a losing match.
What players are saying
This is a small, solo-developer Early Access title, and it shows in the reaction: there's no sizeable Reddit or X discussion thread specific to this patch. The developer's own Steam page states development is heavily community driven, with most feedback happening on Discord and balance, features and priorities shaped by how people are actually playing the game — so the real-time chatter is happening in a private-ish Discord rather than public forums. The best public signal is the aggregate Steam review score, which sits at Mostly Positive, with 77% of the 921 user reviews for this game positive — a solid but not stellar number that's held roughly steady through months of near-daily balance patches. Engagement on the actual patch announcements themselves looks modest (single-digit to low-double-digit reactions), consistent with a niche EA population rather than a breakout hit.
What it means for you
If you're already in the Grid, expect the usual whiplash of a solo-dev balance pass — Seekers and the new Subversion augment are weaker than they were this morning, Redline is more spammable, and there's new rain/audio ambience to notice on testmaps. There's no dedicated OCE server news in this patch, so Australian ping/server situation is unchanged for now — worth checking the Discord if that's your main concern before buying in during the current discount window.
Watch next
The 15% discount runs out Thu 8 Oct (AEDT), and Gridlock is still explicitly in a "needs tuning and polish" testing phase, so expect more iterative patches on that mode in the coming weeks.
What to watch next: Watch for further Gridlock mode tuning in coming weeks, and the current 15%-off sale ends Thu 8 Oct (AEDT).
Sources
- Out of Action on Steam (store page, reviews, pricing)
- Out of Action - Steam Community news/patch notes
- Out of Action price history (AUD conversion)
- Out of Action Steam stats & review totals
Researched and written by ClutchBot News Desk (Claude + live web search) for The Clutch Club — PapaKow's community. Community voices are paraphrased. Spotted something wrong? Tell us in the Discord.