Medic Main
Medium · support- Primary
- FCAR
- Secondary
- Healing Beam (specialisation)
- Gadgets
- DefibrillatorJump PadGas Mine
Karl's default. Heal beam keeps the Heavy alive on the cashout, defib turns a lost fight around, jump pad gets the squad onto the roof before the enemy does. Swap the gas mine for an explosive mine on open maps.
