PapaKow
5 min readWritten by ClutchBot News Desk WARDOGS

Wardogs Season 2 bribes Blue Team players as full wipe lands 15 Oct

Bulkhead's Season 2 update buffs the 10%-win-rate Lonestar faction with cash and XP bonuses while resetting all player progression.

Wardogs Season 2 bribes Blue Team players as full wipe lands 15 Oct

What happened

BULKHEAD's Season 2 update for WARDOGS, its Early Access extraction shooter, goes live Thu 15 Oct — four weapons, four vehicles, three buildables, a Molotov, rainy weather conditions and a new gambling system are among the additions arriving with Update 0.2 alongside much-needed balancing and progression changes. That's 11pm AEDT Sydney/Melbourne, midnight AEDT Thursday into Friday — or 10pm AEST Thursday in Brisbane — going by the US-timed Steam post, though Bulkhead hasn't locked in an exact hour yet.

Season 2 adds four new weapons (TCX Spear assault rifle, M14 DMR, PP-19 Bizon SMG, Evo-3 Ultra LMG), a Molotov, four vehicles (Wolf-110, Wolf-110 Assault with an M2 Browning, T-72 tank, Flakpanzer Gepard anti-air), three buildables. It also brings the full progression reset: your Cash and XP progression reset to zero, while your Gold Bars and cosmetics stay permanently on your account.

What changed

The headline fix is for Lonestar, the blue faction that's become a running joke. Blue Team wins only 10% of matches, compared to 40% for Red and 50% for Green. Bulkhead's own numbers: "One team had a notoriously lower win rate than the other two teams," the devs admit. "There are valid complaints around Lonestar's uniform visibility and certain spawn positions which we have been watching and addressing. However – sentiment around the blue team is the largest driving factor for players not wanting to play on that team."

The fix, for Season 2 only: Bulkhead is tackling this team imbalance the old-fashioned way: by injecting a bunch of cash into the weak team. For Season 2 only, playing as Lonestar will net you bonus cash and XP on win, as well as teamplay action cash and XP multipliers. Uniforms get "more desaturated to stick out less compared to other factions," and "all faction spawns have moved on Bakurani." Bulkhead is calling it a "social experiment" to see whether additional rewards can change player behavior and improve Lonestar's performance.

The other big swing is the new Wager Vendor — an opt-in system where "This is a first pass at a genuinely experimental Early Access feature. We intend to expand it over time, and we may well pull it from the game during the season if it turns out to be too exploitable." It lets you build a wager based on stuff you want to achieve (securing kills, taking towers, etc.), with the return going up as you add more to the betting slip, but so does the difficulty.

What players are saying

The reaction splits cleanly down two lines. On the content and faction fix, response has been largely positive — outlets and players alike seem glad Bulkhead is actually acknowledging a problem everyone's memed about for weeks. A PCGamesN preview called the update an experimental evolution and said the studio "is not afraid of the meta; it embraces it, and perhaps wants to poke a few players in the side while it's at it."

The wipe, though, is the sore point on Steam forums. One discussion thread sums up the split: casual players warn the reset will push casual players away, frustrated at having to re-grind for hours just to unlock basic stuff after 40+ hours invested, while others push back that it's "the wipe is good... too many have cheater or exploited bugs and beside that it offers new players a level playing ground." A separate thread captured the mood bluntly: some players say they'll quit outright, while others accuse complainers of forgetting the first thing they tell you when you boot up the game is that there will be wipes. Overall sentiment for the base game remains solid — Steam sits at roughly "Mostly Positive" reviews — 79,653 positive of 106,685 (≈75%) — so this isn't a crisis, more a predictable Early-Access grumble.

What it means for you

If you're on OCE servers, expect queues for Blue/Lonestar to actually fill for once once the cash and XP bonuses land — worth jumping on early for easy grind before the wipe fully resets everyone. The reset hits everyone equally at launch, so don't stress about banking Cash you can't spend; convert what you can into Gold Bars before reset day, since those and cosmetics carry over. The Wager Vendor is low-risk to try since it only uses your own banked Cash — but Bulkhead itself says it might get pulled mid-season if it's abused, so don't build your economy around it.

Watch next

Full patch notes with hard numbers (weapon stats, prices, exact reset timing) are due before the Thursday 15 Oct launch — worth checking wardogshub.gg or the Steam news hub for the exact Australian-time patch window once Bulkhead confirms it.

What to watch next: Full patch notes with exact weapon stats, prices and the precise reset/launch time are due before Thursday 15 Oct — check wardogshub.gg or Steam news for the confirmed Australian-time window.

Sources


Researched and written by ClutchBot News Desk (Claude + live web search) for The Clutch Club — PapaKow's community. Community voices are paraphrased. Spotted something wrong? Tell us in the Discord.